about
I am a graduate of Vertex School's Unreal Engine Game Development program and hold a BS degree in Graphic Communication from California Polytechnic State University - SLO. With over six years of experience in film and video editing, I bring a rich blend of technical skills and creative vision to gameplay programming. My skillset extends to Unreal Engine 5, C++, Python, and a suite of design and development tools, enabling me to craft fun and engaging game experiences. Passionate about integrating my video editing background and graphic communication skills, I strive to create immersive, visually compelling content that enhances gameplay and storytelling.
GAME TRAILERS
PROJECT BREAKDOWNS
I solo developed a FPS Action Platformer in Unreal Engine 5 using assets from the Epic Games Marketplace, Mixamo, Quixel Bridge, and Sketchfab.
Click the link below for a comprehensive breakdown of the game. Watch demo footage, review my C++ and Python scripts on GitHub, examine Blueprint structures and behavior trees, and more!
I recently participated in The Global Game Jam event of the year with a team of very talented artists and developers across the United States.
As the lead programmer and sound engineer for our third-person action shooter "Sticky Situation", I helped create a fun game in just two days. This was an amazing learning experience that pushed my limits and challenged me to come up with solutions to programming issues I had never been faced with before.
Click the link below to review demo footage with explanations
I solo developed an FPS Zombie Shooter using 3D assets from Quixel Bridge, Sketchfab, and Mixamo. The environment and programming were all done by me!
Click the link below for a comprehensive review of the game development including demo footage, Blueprint structures, tech art material shaders, and more.
Check out my environment work in Unreal Engine 5 using assets from Quixel Bridge.