SHIPPED TITLES

I have been a lead gameplay engineer from the start of the development of the official FIFA World Cup game on Netflix Games until present. The game launched on June 11, 2026 and I have since continued work on the project, constantly updating the game along with the rest of the team at Refactor Games.

PERSONAL PROJECTS
GAME TRAILERS
PROJECT BREAKDOWNS

I helped develop a FPS Action Platformer in Unreal Engine 5 using assets from the Epic Games Marketplace, Mixamo, Quixel Bridge, and Sketchfab.
Click the link below for a comprehensive breakdown of the game. Watch demo footage, review my C++ and Python scripts on GitHub, examine Blueprint structures and behavior trees, and more!
I recently participated in The Global Game Jam event of the year with a team of very talented artists and developers across the United States.
As the lead programmer and sound engineer for our third-person action shooter "Sticky Situation", I helped create a fun game in just two days. This was an amazing learning experience that pushed my limits and challenged me to come up with solutions to programming issues I had never been faced with before.
Click the link below to review demo footage with explanations
I solo developed an FPS Zombie Shooter using 3D assets from Quixel Bridge, Sketchfab, and Mixamo. The environment and programming were all done by me!
Click the link below for a comprehensive review of the game development including demo footage, Blueprint structures, tech art material shaders, and more.
Check out my environment work in Unreal Engine 5 using assets from Quixel Bridge.







